How Virtual reality projects can open a new memory portal? Museums and education spaces have begun to use VR and immersive experiences as a vehicle to emplace people in history,…
Since 2021, NUMIX Lab, an annual event organized jointly by Xn Québec and {DIGITAL CORRESPONDENCES], has aimed to bring together producers and venues for immersive works. It's an original approach…
In a world where technology is evolving at a dizzying pace, standalone virtual reality (VR) headsets are becoming increasingly popular with cultural operators and institutions. For places visited by the…
Launched by HTC VIVE in 2017, VIVE Arts leverages digital technology to revolutionize the arts and culture sector. The initiative collaborates with museums and artists worldwide, creating immersive experiences that…
Last month, we revisited the success of "La Palette de Van Gogh" at the Orsay Museum, with over 40,000 visitors in four months. The successful implementation of the VR experience,…
Working on the issue of distributing virtual reality content often comes down to the idea of a fixed location, capable of offering the best conditions for the public with a…
In the same way as a tour, a temporary exhibition or mediation activities, an immersive experience can be the subject of an evaluation. This assessment can be carried out at…
A virtual reality experience is "an in situ promotional product". With these words, Vincent Armitano Grivel describes the Lady Sapiens-inspired immersive installation deployed at the Saint Césaire Paleosite. A strategy…
According to Jean Davallon, mediation "aims to provide access to artworks for an audience, and its action consists of building an interface between these two foreign universes (that of the…
Since 2016, 400,000 virtual reality headsets have been sold around the world. This profusion of equipment has led to many uses of VR in particularly varied fields of intervention: training,…
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