X

Market overview

Destination Germany for the 5th NUMIX Lab, the Canadian-European XR industry event

Since 2021, NUMIX Lab, an annual event organized jointly by Xn… Read More

Cultural venues: which VR headset(s) should you focus on in 2024?

In a world where technology is evolving at a dizzying pace,… Read More

Interview with Celina Yeh – VIVE Arts

Launched by HTC VIVE in 2017, VIVE Arts leverages digital technology… Read More

La Palette de Van Gogh at Orsay: A Case Study of Museum Utilization

Last month, we revisited the success of "La Palette de Van… Read More

VR distribution and proximity initiatives: when immersive creation goes on the move

Working on the issue of distributing virtual reality content often comes… Read More

How to evaluate an immersive experience?

In the same way as a tour, a temporary exhibition or… Read More

How to communicate on a vr experience?

A virtual reality experience is "an in situ promotional product". With… Read More

How to mediate a virtual experience?

According to Jean Davallon, mediation "aims to provide access to artworks… Read More

The wide scope of digital immersion faced with the diversity of cultural venues

Since 2016, 400,000 virtual reality headsets have been sold around the… Read More

What emotions are invoked by a virtual experience?

According to a study by the Centre national du cinéma et… Read More