Since 2016, 400,000 virtual reality headsets have been sold around the world. This profusion of equipment has led to many uses of VR in particularly varied fields of intervention: training, education, property, aviation, industry, medical, etc. The field of culture is no exception and a large number of projects are now enriching the editorial line…
According to a study by the Centre national du cinéma et de l’image animée (National Centre for Cinema and the Moving Image) (CNC, 2019), 41 % of French people have already tried out virtual reality. For the vast majority, this experimentation was carried out collectively in a public place (67 %). In 39 % of…
The Casino Luxembourg - Forum d'art contemporain serves as a space where new forms of artistic creation are fostered in a country that may be small in size, but is particularly dynamic in terms of exploring innovative narratives. Immersive art is one of the key areas explored by Casino Luxembourg and its artistic director, Kevin…
The Centre des Monuments Nationaux has been at the forefront of employing cutting-edge technologies to highlight the cultural sites in its network. Abla Benmiloud-Faucher, Head of digital and innovation at the Centre des Monuments Nationaux, discusses the many ways in which this initiative can benefit the public. How has the CMN implemented a policy of…