File Installation Once the APK, OBB files, and videos are installed on the headset, follow these steps to use the application. Accessing the Application Open the application libraryGo to the "Unknown Sources" category (the name of this category may vary depending on the headset and current update). This category may be located:On the left, at…
Welcome to this guide on creating a play boundary, also known as the Guardian. Step 1: Turning on the HeadsetTo turn on your headset, press and hold the power button located on the left side of the headset for a few seconds. Put on the headset and adjust the head strap for a comfortable fit.…
Welcome to this quick guide to get started with your META QUEST 3/3S headset. POWER BUTTON To turn on your headset, press and hold the power button located on the left side of the headset for a few seconds. You will see a light turn on, indicating that the headset is starting up. To turn…

The virtual reality venue network DreamAway / ILLUCITY – immersive virtual reality adventure parks expands its catalog with the immersive works of Unframed Collection. Present in 17 cities in France, DreamAway & Illucity contribute to making culture more accessible by offering the public an innovative way to experience artistic and documentary works in virtual reality.…
Once you have downloaded the various applications or 360-degree films to your computer, please follow these steps: Download the SideQuest software on your computer (a free software) which will allow you to access the headset folders and transfer the different experiences. If your headset has not yet been configured in Developer Mode, SideQuest will not…

The Museum of Art Pudong (MAP) has launched its first-ever VR exhibition, featuring “Monsieur Vincent”. Starting November 3, visitors to Shanghai's iconic MAP can embark on an immersive journey into the vibrant and deeply emotional world of Vincent van Gogh's art. This immersive experience directed by Agnès Molia & Gordon (coproduced by Lucid Realities, TSVP,…

Working on the issue of distributing virtual reality content often comes down to the idea of a fixed location, capable of offering the best conditions for the public with a permanent hardware installation. Since the resurgence of consumer VR, many have questioned a more flexible, mobile distribution with turnkey solutions. This is a look back…

Astrea and Unframed Collection have officially launched a collaboration for the online and offline distribution of their respective catalogues. This new joint initiative in the immersive sector aims to promote immersive experiences by drawing on Astrea and Unframed Collection’s complementary positioning and expertise. Astrea, known for its online distribution strategy of multi-award-winning immersive and narrative…

Can you tell us how this project was born?
Martine Asselin - We met because our two children attended the same school. Annick had written a piece about the inclusion of her child, and my son was about to enter her son's school. I contacted her because I wanted to know how her child's daily…