From augmented concerts to immersive operas, interactive experiences to spatial sound compositions, an increasing number of composers are turning to virtual reality. Not as a mere technological tool, but as a new space for writing, perception and experimentation. When Billie Eilish announced her collaboration with James Cameron to create an immersive capture of her live…
XR Panorama
Training session offered by Unframed Collection © Unframed Collection © Unframed CollectionOn September 11, a training day dedicated to virtual reality was held at the Espace multimédia Gantner (Bourgogne-Franche-Comté), organized by the Belfort Departmental Library. The session, led by two members of Unframed Collection, Julie Brault from the distribution team and Julien Déis from the…
How Virtual reality projects can open a new memory portal? Museums and education spaces have begun to use VR and immersive experiences as a vehicle to emplace people in history, bringing them closer and forging deeper connections to the memories of events and times. These technologies can transport someone in a way that other mediums…
Since 2021, NUMIX Lab, an annual event organized jointly by Xn Québec and {DIGITAL CORRESPONDENCES], has aimed to bring together producers and venues for immersive works. It's an original approach designed to encourage international collaboration, and its effects can be seen in the emergence of co-productions, the opening up of new distribution circuits and the…
In a world where technology is evolving at a dizzying pace, standalone virtual reality (VR) headsets are becoming increasingly popular with cultural operators and institutions. For places visited by the public, the choice must be made between several manufacturers, depending on the desired content and operations. It's a complex choice, and one that requires a…
Launched by HTC VIVE in 2017, VIVE Arts leverages digital technology to revolutionize the arts and culture sector. The initiative collaborates with museums and artists worldwide, creating immersive experiences that transform how art is exhibited, experienced, and preserved. Celina Yeh, Executive Director of VIVE Arts, shares insights on how VR is enhancing cultural engagement and…
Last month, we revisited the success of "La Palette de Van Gogh" at the Orsay Museum, with over 40,000 visitors in four months. The successful implementation of the VR experience, seamlessly integrated into the special exhibition about the artist, was made possible through close collaboration between the teams at the Orsay Museum (Public Services, Digital…
Working on the issue of distributing virtual reality content often comes down to the idea of a fixed location, capable of offering the best conditions for the public with a permanent hardware installation. Since the resurgence of consumer VR, many have questioned a more flexible, mobile distribution with turnkey solutions. This is a look back…
In the same way as a tour, a temporary exhibition or mediation activities, an immersive experience can be the subject of an evaluation. This assessment can be carried out at several levels. A first level may consist of carrying out a diagnosis of the proposed experience. This audit could help find concrete ways to improve…
A virtual reality experience is "an in situ promotional product". With these words, Vincent Armitano Grivel describes the Lady Sapiens-inspired immersive installation deployed at the Saint Césaire Paleosite. A strategy that has paid off for this venue in the Charente-Maritime region, which in 2022 exceeded its usual annual average of 43,000 visitors by July.
There are…
